I̽r Krëchy Hadfow (/i̽r/ /krɛc/ [gross] [tap (faucet)]) is a temperate City located in Ti̽ǟf Parish, Yi̽dvdro Diocese, within the Irus.
The name I̽r Krëchy Hadfow is derived from the Sylvin language, as I̽r Krëchy Hadfow was founded by Engreig, who was culturaly Wood Elf.
Climate
I̽r Krëchy Hadfow has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). I̽r Krëchy Hadfow receives an average of 120 cm/y (47 in/y) of precipitation, most of which comes in the form of rain during the spring. I̽r Krëchy Hadfow covers an area of nearly 27 km2 (10 mi2), and an average elevation of 4970 m (16305 ft) above sea level.
Overview
I̽r Krëchy Hadfow was founded durring the early 10th century, by Engreig. The establishment of I̽r Krëchy Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of I̽r Krëchy Hadfow which required millitary assistance exterminate before the community could finish being built.
I̽r Krëchy Hadfow was built using the conventions of Wood Elf durring the early 10th century. Naturaly, all settlmentss have their own look to them, and I̽r Krëchy Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
I̽r Krëchy Hadfow is buildings are arranged arround a network of crampt flagstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. I̽r Krëchy Hadfow's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
I̽r Krëchy Hadfow has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line I̽r Krëchy Hadfow’s streets. A look around I̽r Krëchy Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in I̽r Krëchy Hadfow long.
Civic Infrastructure
I̽r Krëchy Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
I̽r Krëchy Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
I̽r Krëchy Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽r Krëchy Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽r Krëchy Hadfow's parks.
I̽r Krëchy Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽r Krëchy Hadfow.
I̽r Krëchy Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
I̽r Krëchy Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
I̽r Krëchy Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
I̽r Krëchy Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
I̽r Krëchy Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
I̽r Krëchy Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
I̽r Krëchy Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽r Krëchy Hadfow's public wards, blessings, and other arcane systems.
I̽r Krëchy Hadfow possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
I̽r Krëchy Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
I̽r Krëchy Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
I̽r Krëchy Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽r Krëchy Hadfow's natural decorations nor waterways.
I̽r Krëchy Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
I̽r Krëchy Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
I̽r Krëchy Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
I̽r Krëchy Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In I̽r Krëchy Hadfow sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.
The Hungry Flesh near I̽r Krëchy Hadfow are known to be quite timid.
I̽r Krëchy Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Illusion energies of tier 2 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 11
Farmers: 18
Farm Laborer: 35
Hunters: 22
Milk Maids: 16
Ranchers: 8
Ranch Hands: 17
Shepherds: 16
Farmland: 25716 m2
Cattle and Similar Creatures: 1603
Poultry: 19239
Swine: 1282
Sheep: 64
Goats: 12
Horses, Mounts, and Beasts of Burden: 641
Craftsmen
Arms and Toolmakers: 13
Blacksmiths: 14
Bookbinders: 8
Buckle-makers: 8
Cabinetmakers: 14
Candlemakers: 22
Carpenters: 21
Clothmakers: 17
Coach and Harness Makers: 6
Coopers: 16
Copper, Brass, Tin, Zinc, and Lead Workers: 8
Copyists: 6
Cutlers: 5
Fabricworkers: 15
Farrier: 41
Furriers: 4
Glassworkers: 22
Gunsmiths: 14
Harness-Makers: 6
Hatters: 11
Hosiery Workers: 4
Jewelers: 7
Leatherwrights: 18
Locksmiths: 6
Matchstick makers: 10
Musical Instrument Makers: 8
Painters, Structures and Fixtures: 8
Paper Workers: 9
Plasterers: 8
Pursemakers: 11
Roofers: 6
Ropemakers: 6
Rugmakers: 6
Saddlers: 11
Scabbardmakers: 13
Scalemakers: 6
Scientific, Surgical, and Optical Instrument Makers: 4
Sculptors, Structures and Fixtures: 6
Shoemakers: 6
Soap and Tallow Workers: 23
Tailors: 36
Tanners: 8
Upholsterers: 9
Watchmakers: 8
Weavers: 17
Whitesmiths: 5
Merchants
Adventuring Goods Retellers: 4
Arcana Sellers: 4
Beer-Sellers: 8
Booksellers: 10
Butchers: 16
Chandlers: 16
Chicken Butchers: 17
Entrepreneurs: 6
Fine Clothiers: 16
Fishmongers: 16
Florists: 3
Potion Sellers: 10
Resellers: 22
Spice Merchants: 8
Wine-sellers: 13
Wheelwright: 10
Woodsellers: 6
Service workers
Bakers: 32
Barbers: 32
Coachmen: 9
Cooks: 30
Doctors: 13
Gamekeepers: 9
Grooms: 5
Hairdressers: 20
Healers: 20
Housekeepers: 19
Housemaids: 37
House Stewards: 18
Inns: 6
Laundry maids: 11
Maidservants: 23
Nursery Maids: 12
Pastrycooks: 22
Restaurateur: 29
Tavern Keepers: 29
Specialized Laborer
Ashworkers: 8
Bleachers: 5
Chemical Workers: 3
Coal Heavers: 13
In-Town Couriers: 15
Long Haul Couriers: 14
Dockyard Workers: 13
Gas Workers: 3
Hay Merchants: 5
Leech Collectors: 18
Millers: 15
Miners: 14
Oilmen and Polishers: 10
Postmen: 14
Pure Finder: 8
Skinners: 17
Sugar Refiners: 3
Tosher: 10
Warehousemen: 23
Watercarriers: 13
Watermen, Bargemen, etc.: 20
Skilled Laborers
Accountants: 8
Alchemist: 9
Clerk: 13
Dentists: 6
Educators: 18
Engineers: 9
Gardeners: 6
Mages: 4
Plumbers: 6
Pharmacist: 7
Professors: 2
Scientists: 4
Wizards: 2
Civil Servants
Adventurers: 6
Bankers: 9
Civil Clerks: 14
Civic Iudex: 6
Consultants: 4
Exorcist: 15
Fixers: 7
Kami Clerk: 13
Landlords: 12
Lawyers: 7
Legend Keepers: 11
Militia Officers: 45
Monks, Monastic: 17
Monks, Civic: 19
Historian, Oral: 14
Historian, Textual: 7
Policemen, Sheriffs, etc.: 14
Priests: 22
Rangers: 8
Rat Catchers: 9
Scholars: 10
Spiritualist: 11
Slayers: 3
Storytellers: 23
Military Officers: 20
Cottage Industries
Brewers: 20
Comfort Services: 25
Enchanters: 7
Herbalists: 7
Jaminators: 20
Needleworkers: 20
Potters: 10
Preserve Makers: 22
Quilters: 9
Seamsters: 33
Spinners: 20
Tinker: 7
Weaver: 16
Artists
Actors: 7
Architects: 2
Bards: 10
Costumers: 3
Dancers: 7
Drafters: 4
Engravers: 5
Fine Furniture Carpenters: 3
Glaziers: 6
Inlayers: 6
Musicians: 17
Painters, Art: 3
Playwrights: 6
Sculptors, Art: 5
Wood Carvers: 21
Writers: 23
Produce Industries
Butter Churners: 23
Canners: 16
Cheesmakers: 23
Ice Merchants: 2
Millers: 12
Picklers: 11
Smokers: 7
Stockmakers: 7
Tobacconists: 10
Tallowmakers: 13
2355 of I̽r Krëchy Hadfow's population work within a Foundational Occupation.
132 work in Agriculture
530 work as Craftsmen
185 work as Merchants
376 work as Service Workers
244 work as General Laborers
94 work as Skilled Laborers
326 work as Civil Servants
216 work in Cottage Industries
128 work as Artists
124 work in Produce Industries
3866 of I̽r Krëchy Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 192 (3%) are noncontributers.
Points of Interest
I̽r Krëchy Hadfow has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).
The center of I̽r Krëchy Hadfow's town square was built around an ancient standing stone.
POI
History
In time immemorial, reportedly some time during the early 2nd century a most peculiar disaster struck I̽r Krëchy Hadfow, causing great chunks of ice to fall from the sky. I̽r Krëchy Hadfow lost 229 people, 365 livestock, and 31 buildings in the disaster.. The ice rain is generally remembered as the Grief Rain.